Gira-Sol with a hyphen connects two capitalized words: “gira”, a conjugated form of the Spanish verb “girar”, a verb used to describe the action of turning around an axis, and the Spanish noun “sol”, which means “sun”, the sun being THE axis.“Girasol”, as one word, is the phonetic equal of “Gira-Sol”(except for the slight pause between syllables imposed by the hyphen), and means “sunflower”. Clearly, the name “girasol” is a contraction of “gira-sol”, a name derived from the heliotropic motion of young sunflowers, as they turn their faces toward the sun and follow its path from east to west throughout the day. But, if a figurative relationship can be drawn between the work and the sunflower, it is hidden in the florets, and their pattern of two-way intersecting spirals.
In Gira-Sol, Iván’s electrified neon fence guards a circumscribed rhombic space surrounding a central column, accessible only through four gateways abutting each corner of the rhombus. The enclosed, inner space contains a geometric floor painting, which functions as a mandala-map of paths winding around one center. Participants simultaneously follow these traced paths in individual trajectories that loop and cross each other as they collectively circumambulate the central column, propelled by the drumbeat of a sole drummer stationed outside the enclosed area. The painted floor map that indicates the individual paths consists of a series of perpendicular lines that together compose the converging geometries of four intersecting forms: a square (quadratum, drawn in the solid black line), a larger square cross (crux quadrata, or Greek cross, drawn in the solid red line), a smaller square cross (crux quadrata, drawn in the broken black line) and a chakana (cruz andina, or Inca cross, the exterior perimeter of which is drawn in the broken red line), though it should be mentioned that the cruz andina - a stepped cross, composed of a square cross indicating the four cardinal points of the compass, and a superimposed square with a hole through the center as the axis that connects the cosmic vault to the other planes of existence, encompasses all the forms outlined on our movement map, except for the snakes of the double-double ouroboros, who birth and consume themselves endlessly.
Seeking to design a system of symmetrical, orthogonal paths within the contours of the rhombus, the work naturally lands on an intersection of cosmologies and their corresponding sacred geometries. The constantly recurring laps of the sun that rises in the east and sets in the west, our fundamental human experience of the all-encompassing order of our universe, ensure the underlying compatibility of our systems; and these shapes and patterns that chart the relationships between the human and metaphysical worlds, for one people, are never entirely unrecognizable to another. In that sense, the circumambulation of a central axis, visible or invisible, is, in some form, familiar to all. Stepping into the illuminated arena and moving in circles among others, seems, at the very least, to activate a recognition of something intrinsic, if not a sense of ecstatic connectivity. Likewise, what appears to be a seemingly arbitrary combination of symbolic geometries is nothing other than the pure result of our direct inspiration. Our results will always coincide with what already exists; the forms will always be repeated. The explicit identification of the forms, and the detection of their existing associations, is part of a subsequent effort to connect our results to a universal logic; to observe the analogous designs and patterns, and rejoice in the harmony.
In each 5‑minute cycle, 4 walkers enter the rhombic space, 1 from each of the 4 sides. Each walker follows their individual, predetermined path in circular repetitions for the duration of the cycle. Individual paths are randomly assigned to each walker at the beginning of each cycle, by selecting 1 of 4 letters (A,B,C,D) corresponding to the 4 entrance points (A is north, B is east, C is south, D is west). Each cycle has its unique combination of individual paths, so that each time, walkers experience a different path involving new encounters. The cycles are designed to become increasingly convoluted, presenting more possibilities for complex, multi-directional encounters. Walkers are set on their own trajectories, free to move at their own pace, and in some cycles, they incorporate individual spins (the directions designated by the snakes eating their tails); their bodies are fulfilling the path they know to follow, but they have no predetermined strategy for encounters, which, in turn, can never be accurately predicted due to the individual free-style permitted each walker. The result is spontaneous and cooperative; encounters are negotiated intuitively and eventually integrated, and ultimately, emphasized.
In the script for Samuel Beckett’s work Quad, a work whose formal design is delightfully akin to our constructions (however, its premise of being a theatrical presentation is exactly the opposite of ours), he includes some notes at the end, contemplating the unplanned possible outcomes of the encounters he sets up between his walkers. His walkers are also 4, walking on a designated (but not represented), individual path traversing a square. Though his walkers’ direction and pace are carefully choreographed, Beckett, in his notes projecting the work, realizes that he has not fully accounted for the moment of intersection between the walkers when, performing their simultaneous diagonal crossings, they intersect at the central point of the square, called “E”. He writes: “Problem: “Negotiation of E without rupture of rhythm when three or four players cross paths at this point. Or, if rupture accepted, how best exploit?” Since it is impossible for bodies to pass through each other, there will inevitably be a rupture of rhythm, even a deviation of course. The question “how best exploit?”, he poses from a director’s perspective: how best to make use of the rupture by deliberately integrating it as a device. But, in our case, without any directorial vision, or any intended outcome, we can observe that the question – and the answer – already exist in the body of the walker.